Tuesday 7 August 2018

Multispins on the Tetris Column

      

When I discussed repeat T-spins and the Tetris Tea pattern, I gave three multispins one can reasonably easily do with such patterns. These can come especially in handy in TvP, where we may wish to build one while intentionally taking damage from an attack with the intention of immediately answering back with a lethal combo. But I didn't give every possible one. Here are a few more I see people use.

1. The Initial D

      

Doremy, currently tied for world #1, uses this one quite a bit. It's pretty easy to set up when doing Tetrises in columns 5 or 6, and also can work well in column 8 or 9.

  

         

  

Easily done with an L and a J, or just one of them given sides of dissimilar heights. But it temporarily blocks our Tetris column, so if we're high up, we should only do this if we can almost immediately play a T to unblock. Also, two of the column 8 formulations I've given here use up an I that could be used to immediately clear, or even do a quick Tetris+T-spin combo. Caution is advised!

  

If you're high up and need to clear your I-column immediately, you can also clear it with an L-spin. This is also useful to substitute for the first T-spin if you get damage in the exact wrong location to properly T-spin.


2. The Side-by-Side

      

I've seen this recently from some strong Japanese players. We T-spin one off the column, immediately leading into a T-spin on the column. This is most easily set up with an S and Z:

  

Again, we temporarily block the column. We're not quite as vulnerable as the above, however, as we don't need to build very high before breaking. In fact we can just play the Z, T-spin, then set up the second T-spin afterward. We're still a bit dangerous, though: in my most recent replay of someone doing this, they block their column, waste their next I, and die to my attacks before they can get another to clear.

A nice tidbit of the above version of the setup: it's easy to follow up with a T-spin Triple + Tetris combo:

          

Note that to do this I-spin from the right, you need to have a hook at least 2-high, as the Z provides, and spin in the I via the ABA sequence.


3. The Hanging Z

      

Wumbo, former #2 and currently tied for #1, does this one a lot. It works very well with repeated T-spin patterns in column 4 or 7, allowing us to safely double-double without blocking our Tetris column and without shifting out of the notch-every-three-rows pattern.

    

We just hang a Z off our leftside 4xN. We do it when column 4 is even height with our T-spin notch, making it easy to see visually. This also generally works whenever we have a 3-wide pit with equal-height sides.

Another similar way of achieving this is the Dangling L:

        

These are pretty nice: the Tetris column remains open throughout, and they're easily added to existing patterns.


Conclusion

Knowing ways to multispin on the Tetris column can come in handy, especially in certain situations in TvP, and the more ways we know, the easier it is to bust one out when necessary. However, we should be careful with setups which block our Tetris, as they may fatally delay a necessary screenclear in addition to increasing our vulnerability by building our board higher.